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Old Jan 10, 2007, 02:08 AM // 02:08   #1
Wilds Pathfinder
 
artay's Avatar
 
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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Default Burning arrow degen Rate please

This is my build, its pretty weird lol. So basically theres 2 burning arrow ranger to give heaavy degen to the two monks, they also put down brambles. The warriors have kd's to activate brambles. I have a woh monk and a RC prot. My personalised edenial build (lol dont ask) and a djinn flag runner. If you split, one team has 1 ranger, 1 warr, the heal monk and the edenial. (more offensive. The idea of this build is to create as much degen and constant damage. it need alot of work, so give me all the advice u want.
This is my first build so be nice! also there is a skill i cant think of that increases degen if bleeding i think, its a spirit, if someone could remind me, it would be great.


(havent had time to do attributes)

2 Burning arrow Rangers R/A
Distracting shot
Savage shot
Burning Arrow
Apply Poison
Signet Of malice
Shadow refuge
Brambles
Res sig
explanation: Heavy constant degen to monks/casters or even melee.

2 KD wars W/R

None shall pass
Irresistible Blow
Backbreaker
Crushing Blow
Wild Blow
Heling signet
Tigers Fury
Res sig
Explanation: kd's to activate brambles.

1 Healing Monk Mo/Me
Word of healing
Oison of healing
Heal other
Channelling
Divine intervention
Mend Condition
Holy veil
Res signet

1 RC Prot Mo/Me
Extinguish
Aegis
Restore Condition
Reversal of fortune
Guardian
Channelling
Convert haxes
Res Signet

E/mo Djinn runner
Lightning Strike
Lightning Orb
Blinding Flash
Gale
Ether prodigy
Storm djinns haste
Heal Party
Res sig

Edenial Mes Me/N
Ether Lord
Spirit shackles
Energy tap
Ether feast
Energy surge
Energy burn
Defile flesh
Res sig
Explanation: skill chain = esurge, eburn, efeast, spirit shackles, ether lord, etap, defile flesh.
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Old Jan 10, 2007, 02:59 AM // 02:59   #2
No power in the verse
 
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Location: San Francisco, CA
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Quote:
Originally Posted by artay
Brambles
.
.
.
None shall pass
.
.
.
Energy surge
I'm sorry, but I've been through echovald forest many times already. I also took my monk through there. The pressure was pretty meh.

Quote:
Originally Posted by artay
Explanation: skill chain = esurge, eburn, efeast, spirit shackles, ether lord, etap, defile flesh.
Aside from other issues with the team build as a whole, having a mere 3 longer duration hexes in it that have long recharges is not so hot.

Quote:
Originally Posted by artay
(havent had time to do attributes)
You have 24 hours to include attributes. Please read this thread http://www.guildwarsguru.com/forum/s...ad.php?t=88317 as to what is expected in posted builds.
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Old Jan 10, 2007, 03:36 AM // 03:36   #3
Jungle Guide
 
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Location: UK
Profession: W/
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First thing, consider running 1 Burning arrow with apply poison and 1 Cripple shot/BhA with barbed arrows. And remove brambles its not that useful.

Second, Dervishes at the moment are better then warriors but if you really want to bring warriors, I suggest either Shock Axe, YAA, or Shadow prison.

Monks dont bring ressurection signet, Glyph of lesser energy will probably be better then channeling, meh I wont discuss your healers bar because I dont want to start a debate about WoH, your rc has way too much energy skills, Extinguish, convert hexes and Aegis? no no too much, and you re not using Glyph either, No prot spirit or spirit bond either...

Your mesmer is better of with just a normal e surge build using e surge ,e burn, spiritual pain ,wastrels, shame etc.

Anyways thats all, hope that helps a bit.
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Old Jan 10, 2007, 07:03 AM // 07:03   #4
Grindin'
 
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Profession: E/Mo
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One mesmer isn't going to e-deny anything.

"1 Healing Mo/Me"--try again when you have two prot monks.

Your RC prot monk has 3 15 energy spells.

The flagger looks decent though!
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Old Jan 10, 2007, 07:51 AM // 07:51   #5
Desert Nomad
 
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Guild: Bubblegum Dragons
Profession: Mo/E
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I'll comment on the monks.

-Extinguish on a monk primary is not hot, you'll have massive energy problems
-RC isn't very hot either in the current metagame as it isn't condition heavy
-Aegis isn't very nice without Glyph of lesser energy
-Channeling isn't the best energy management in GvG. It makes it more attractive to be closer to the opponent. It can be run, but is hard to do right. Use /e secondary with glyph of lesser energy.
-You have no healing spells on your RC. From HA, where there's 1 less damage dealer, I know it's a pain in the butt to WoH alongside an RC that's pure prot. Definately include Gift of health.
-Since you're losing your /me secondary, take holy veil instead of convert haxorz.

-WoH isn't very good in GvG. It's not very good at HA as well in my opinion, but it's just not too good at GvG. The <50% is very conditional in GvG, because when there's something below 50% you don't have the time for a 3/4 cast.
-Heal other is meh. You already have a heal other in the form of WoH. 10e spells aren't nice either.
-Channeling again. Not sure what to take in this case.
-Divine intervention sucks. It's horrible.

And the comment about the rez sigs on Monk.

I'd take a ZB prot instead of the WoH at least. RC isn't too bad, but it's just not suitable in the current metagame. You'll only find it useful versus SF, but even then it's not needed (since RC shines in a metagame with stacked conditions).

Few things that are missing in your build: Pre-prot, infuse, Shield of absorption.
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